Interesting article at arstechnica
http://arstechnica.com/science/news/...e-at-fault.ars
"Prior cognitive, psychological, and neurological studies have shown that expert video game players are capable of outperforming novices in measures of attention and perception. They also have demonstrated that, when novices train on video games for 20-plus hours, they experienced no measurable increase in cognitive ability. These two pieces of information would seem to point to an innate difference between expert and novices gamers, instead of suggesting that gaming is a skill that can be learned."
http://cercor.oxfordjournals.org/cgi...tract/bhp293v1
"These findingssuggest a neuroanatomical basis for the superiority of trainingstrategies that promote cognitive flexibility and transfer tountrained tasks."
New in this release:
Another patch released
http://www.shacknews.com/onearticle.x/61993
Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized
Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry
Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s
Improved player collision removing cases of getting into geometry and 'elevators'
Mouse latency tweaks for more mouse movement consistency Fixes to prevent various texture and XP hacks
Valve has opened the flood gates for user contributed items to be added to TF2. Check it out at http://www.teamfortress.com/contribute/
HAVE YOU GOT WHAT IT TAKES? Think you're good at making TF2 items and avatars? Better even than the people who design the game? Here's the thing: you're probably right. And believe us, this knowledge haunts us every day. Gabe Newell's just an email away, after all. What if you ratted us out?
In exchange for your silence, we are now accepting submissions for fan-designed TF2 items and avatars, immortalizing you in the Team Fortress 2 pantheon forever while keeping our jobs safe. Pending approval, your item will get added to your backpack, and cycled into the random item drops in-game. Blow up stuff using a weapon you created! Kill an enemy, then let him know he died in a hat you designed! Weapons, hats, avatars -- designed by you, used by the entire TF2 community.