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Thread: bfbc2 post 5/11 patch

  1. #1
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    bfbc2 post 5/11 patch

    Ji-had fist mentioned this, but I thought I would post the announcement.

    Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2. Included in this update are all the changes previously found in the Ch Ch Changes Blog Post as well as some additional tweaking and tuning based on feedback from our ever vocal PC community. You can find the list of the most recent changes below, and the full list of previous changes in the Ch Ch Changes Blog Post. Don't worry PC players, these new updates will soon be making their way to you in the very near future.

    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.
    Good lord are there no good games to play?

  2. #2
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    More to this;

    http://forums.electronicarts.co.uk/b...er-r12-qa.html

    The next release of the game client is currently in QA.

    We will perform another synchronized client/server update. It is expected to take place early next week.

    The client update will be roughly 500MB in size.


    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - all settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - More informative disconnection/kick reasons

  3. #3
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    wow damn ! this is as nutty as tf2 has been patch wise.

  4. #4
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    Release first, Patch later...

    They need to fix the over utilization of the CPU because of sloppy coding and no hardware audio acceleration, that's whats killing my fps.
    Good lord are there no good games to play?

  5. #5
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    I'm about to break down and just buy a corei7 to help that out :(

  6. #6
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    Actually I was playing LAG free last night!!!

    1) All I had to do was take the bottom part of my laptop off (exposing small cpu fan and cooling unit)
    2) Lift the laptop 3 inches off the table (books at the corners)
    3) Put a LARGE case-fan on struts underneath pressing against cooling unit (spinning at full RPM)
    ....3a) Buy a cheap power supply
    ....3b) Modify power supply with on/off toggle switch to turn on power to the fan (power supply is stand alone, no motherboard to turn it on or off)

    Wallah! No lag and jump from 0.86 to 1.50 in kill to death ratio.

    BTW this is on a FX-7805u with a P8400 2.26 CPU (until today I was seriously considering upgrading to a T9900, but apparently you cant find them in china)
    Good lord are there no good games to play?

  7. #7
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    So I guess it was heat causing your CPU to throttle.
    Good work.

  8. #8
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    Let's get a squad going tonight!

  9. #9
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    tonight? :)

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