Results 1 to 15 of 15

Thread: CS:GO autoexec.cfg

  1. #1
    Join Date
    Jun 2003
    Location
    China
    Posts
    2,693
    Images
    18

    CS:GO autoexec.cfg

    //######################################
    // http://KiloSwiss.ch/CSGO/autoexec.cfg
    //
    // INSTALL:
    //
    // Put the File "autoexec.cfg" into the following folder:
    //
    // ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
    //
    // Last edit Sep.04.2012


    //##########################
    //Binds, Scripts and toggles

    //##################################
    //Network and Interpolation Settings

    rate 153600 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
    cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR FPS!
    cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
    cl_interp_ratio 2 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms

    // Recommended Settings for gaming on Public servers:
    // Public @ fps<64 - cl_interp_ratio 2 / cl_cmdrate 32 / cl_updaterate 32 = 62.5 ms lerp
    // Public @ fps<96 - cl_interp_ratio 2 / cl_cmdrate 64 / cl_updaterate 64 = 31.25 ms lerp
    // Public @ fps<128 - cl_interp_ratio 2 / cl_cmdrate 96 / cl_updaterate 96 = 20.82 ms lerp
    // Public @ fps>128 - cl_interp_ratio 2 / cl_cmdrate 128 / cl_updaterate 128 = 15.625 ms lerp
    // Recommended Settings for gaming on competitive/war servers:
    // Competitive @ fps<64 - Do yourself a favor and do not play competitive until you got yourself better hardware. SRY!
    // Competitive @ fps<96 - cl_interp_ratio 1 / cl_cmdrate 64 / cl_updaterate 64 = 15.625 ms lerp
    // Competitive @ fps<128 - cl_interp_ratio 1 / cl_cmdrate 96 / cl_updaterate 96 = 10.42 ms lerp
    // Competitive @ fps>128 - cl_interp_ratio 1 / cl_cmdrate 128 / cl_updaterate 128 = 7.8125 ms lerp


    //################
    //fps and netgraph

    fps_max 300 // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
    // HINT - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually 100fps are rendered by the engine.

    cl_showfps 0 // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,

    net_graph 1 // def. 0 - Enables Netgraph (0, 1, 2, 3)
    net_graphpos 1 // def. 1 - 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen.
    net_graphheight 64 // def. 64 - Position in pixel from the bottom of your screen.(he uses 1040)
    net_graphproportionalfont 0 // def. 1 - 0=small font 1=normal font


    //#####################
    //Mouse and Sensitivity

    //sensitivity 2.0 // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity
    m_rawinput 1 // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
    m_customaccel 0 // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
    //zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.


    //##################
    //Gamma \ Brightness
    mat_monitorgamma 1.8 // 1.6=Brightest 2.6=Darkest
    mat_monitorgamma_tv_enabled 0 // Gamma Setting for TV (console) ON/OFF


    //#######################
    //Crosshair Customization

    ///////////////////////////////////////////////
    //Options for the new CSGO ScaleForm Crosshair.
    //cl_crosshairstyle "1" // def. 0 - Crosshairstyle
    // 0=Default -Crosshair is completely dynamic.
    // 1=Default Static -Crosshair is completely static.

    //cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines
    // Also accepts negative Values like -1 / -2 / -3 etc.
    // This option works only with cl_crosshairstyle 1!

    //cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue


    /////////////////////////////////////////////////
    //Options for the "old" CSSource Style Crosshair.
    cl_crosshairstyle "2" // 2=Classic -Crosshair is slightly dynamic.
    // 3=Classic Dynamic -Crosshair is very dynamic/expands a lot.
    // 4=Classic Static -Crosshair is completely static.

    cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
    cl_crosshairthickness "1.5"// def. 0.5 - Thickness of Crosshair Lines.
    cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
    // Size of the Center Dot equals cl_crosshairthickness.

    cl_crosshairgap "6" // def. 0 - Center gap between Crosshair lines
    // Also accepts negative Values like -1 / -2 / -3 etc.

    cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
    cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid

    cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
    // 5=Set your own color trough cl_crosshaircolor_R/_G/_B

    cl_crosshaircolor_r "210" // 0-255 Ammount of RED
    cl_crosshaircolor_g "32" // 0-255 Ammount of GREEN
    cl_crosshaircolor_b "140" // 0-255 Ammount of BLUE


    //Show Weapon Spread at the Crosshair
    weapon_debug_spread_show 0 // def. 0 - Weapon Spread Indicator 0=OFF
    // 1=Separate Yellow Indicator Bars/Edges to show spread.
    // 2=The Crosshair itself indicates actual amount of spread

    weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
    // Only works with weapon_debug_spread_show 1


    //##############
    //Misc. Settings

    r_drawtracers_firstperson 0 // def. 1 - Toggle visibility of first person weapon tracers.
    cl_autowepswitch 0 // def. 1 - Automatically switch to picked up weapons if better.
    cl_showloadout 0 // def. 1 - Toggles display of current loadout.
    closeonbuy 0 // def. 0 - Close Buymenu after every bought weapon/item.

    option_duck_method 0 // def. 0 - DuckMode 0=hold 1=toggle
    option_speed_method 0 // def. 0 - WalkMode 0=hold 1=toggle

    gameinstructor_enable 0 // def. 1 - Ingame Instructions (Speech Bubbles).
    cl_showhelp 0 // def. 1 - Set to 0 to not show on-screen help.
    cl_autohelp 0 // def. 1 - Auto Help Messages ON/OFF

    cl_showpluginmessages 0 // def. 1 - Allow plugins to display messages to you.
    cl_disablehtmlmotd 1 // def. 0 - Disable HTML motd (MessageOfTheDay) welcome Screen on serverjoin.
    cl_disablefreezecam 1 // def. 0 - Disable Freezecam after You get killed.
    cl_spec_mode 4 // def. 0 - Spectator View Preset: 4=First Person 5=Third Person
    spec_show_xray 0 // def. 1 - Show Player Nametags trough walls when spectating - ON/OFF

    hud_showtargetid 1 // def. 1 - 0 Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
    // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green Circle when pointing on Teammates.

    hud_scaling 0.7 // def. 0.85 min. 0.5 max. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
    safezonex 1 // def. 1 - Hud horizontal adjustment.
    safezoney 1 // def. 1 - Hud vertical adjustment

    cl_resend 1.5 // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
    cl_resend_timeout 3 // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt

    mm_dedicated_search_maxping 70 // def. 150 min. 50 max. 350 - Longest preferred ping to dedicated servers for games
    mm_session_search_ping_limit 70 // def. 200 - Max ping value for Servers to show up in the serverbroser.

    mp_playerid_delay 0 // def. 0.5 min. 0 max. 1 - Number of seconds to delay showing information in the status bar
    mp_playerid_hold 0.2 // def. 0.2 min. 0 max. 1 - Number of seconds to keep showing old information in the status bar

    cl_teamid_overhead_name_alpha 255 // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
    cl_teamid_overhead_name_fadetime 0 // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.

    ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position - topleft / topright / bottomleft / bottomright


    //###############################
    //Viewmodel \ Weaponhand position

    cl_righthand 1 // def. 1 - Weaponhand 1=Righthand 0=Lefthand

    viewmodel_presetpos 3 // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
    // Available Presets:
    // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
    // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
    // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68

    //Viewmodel Position settings for manually adjustment:
    //viewmodel_offset_x 2.5 // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
    //viewmodel_offset_y 2 // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
    //viewmodel_offset_z -2 // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
    //viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView


    //Viewmodel bobing when moving
    cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
    cl_bobamt_lat 0.1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
    cl_bobamt_vert 0.1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up abd down when running.
    cl_bobcycle 0.98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.

    //Viewmodel Shifting when firing the Weapon
    cl_viewmodel_shift_left_amt 0.5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
    cl_viewmodel_shift_right_amt 0.25 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).


    //#############################################
    echo "#";echo "# KiloSwiss Autoexec.cfg loaded."
    host_writeconfig //Saves Config changes into the config.cfg
    echo "# Config changes saved.";echo "#"
    Last edited by x[bodyshot]; 09-06-2012 at 10:10 PM.
    Good lord are there no good games to play?

  2. #2
    Join Date
    Feb 2006
    Location
    Fountain Valley, CA
    Posts
    517
    Images
    14
    We have a lot of guys who play?
    Signature

  3. #3
    Join Date
    Jul 2003
    Location
    Sacramento, ca
    Posts
    2,426
    Images
    22
    I am d/l game now.
    Can you explain wtf is above and what do I do with it?
    "....everyone wants to come to my house to RAGE."

  4. #4
    installing now.


    I just punched a hurricane! WOOOOO!!!!

  5. #5
    Join Date
    Jun 2003
    Location
    China
    Posts
    2,693
    Images
    18
    Quote Originally Posted by x[lonedub] View Post
    I am d/l game now.
    Can you explain wtf is above and what do I do with it?
    you need to follow the comments in the file and create an autoexec.cfg file in you cfg folder, look at the //Network and Interpolation Settings and customize it based on the comments this will help with is bad hit registration which is a real problem in this game.
    Good lord are there no good games to play?

  6. #6
    Join Date
    Jul 2003
    Location
    Sacramento, ca
    Posts
    2,426
    Images
    22
    Quote Originally Posted by x[bodyshot] View Post
    you need to follow the comments in the file and create an autoexec.cfg file in you cfg folder, look at the //Network and Interpolation Settings and customize it based on the comments this will help with is bad hit registration which is a real problem in this game.
    uhhhhhh......what
    "....everyone wants to come to my house to RAGE."

  7. #7
    Join Date
    Jun 2003
    Location
    China
    Posts
    2,693
    Images
    18
    //######################################
    // http://KiloSwiss.ch/CSGO/autoexec.cfg
    //
    // INSTALL:
    //
    // Put the File "autoexec.cfg" into the following folder:
    //
    // ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
    //
    // Last edit Sep.04.2012


    //##########################
    //Binds, Scripts and toggles

    //##################################
    //Network and Interpolation Settings

    rate 153600 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
    cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR FPS!
    cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
    cl_interp_ratio 2 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms

    // Recommended Settings for gaming on Public servers:
    // Public @ fps<64 - cl_interp_ratio 2 / cl_cmdrate 32 / cl_updaterate 32 = 62.5 ms lerp
    // Public @ fps<96 - cl_interp_ratio 2 / cl_cmdrate 64 / cl_updaterate 64 = 31.25 ms lerp
    // Public @ fps<128 - cl_interp_ratio 2 / cl_cmdrate 96 / cl_updaterate 96 = 20.82 ms lerp
    // Public @ fps>128 - cl_interp_ratio 2 / cl_cmdrate 128 / cl_updaterate 128 = 15.625 ms lerp
    // Recommended Settings for gaming on competitive/war servers:
    // Competitive @ fps<64 - Do yourself a favor and do not play competitive until you got yourself better hardware. SRY!
    // Competitive @ fps<96 - cl_interp_ratio 1 / cl_cmdrate 64 / cl_updaterate 64 = 15.625 ms lerp
    // Competitive @ fps<128 - cl_interp_ratio 1 / cl_cmdrate 96 / cl_updaterate 96 = 10.42 ms lerp
    // Competitive @ fps>128 - cl_interp_ratio 1 / cl_cmdrate 128 / cl_updaterate 128 = 7.8125 ms lerp


    //################
    //fps and netgraph

    fps_max 300 // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
    // HINT - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually 100fps are rendered by the engine.

    cl_showfps 0 // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,

    net_graph 1 // def. 0 - Enables Netgraph (0, 1, 2, 3)
    net_graphpos 1 // def. 1 - 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen.
    net_graphheight 64 // def. 64 - Position in pixel from the bottom of your screen.(he uses 1040)
    net_graphproportionalfont 0 // def. 1 - 0=small font 1=normal font


    //#####################
    //Mouse and Sensitivity

    //sensitivity 2.0 // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity
    m_rawinput 1 // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
    m_customaccel 0 // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
    //zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.


    //##################
    //Gamma \ Brightness
    mat_monitorgamma 1.8 // 1.6=Brightest 2.6=Darkest
    mat_monitorgamma_tv_enabled 0 // Gamma Setting for TV (console) ON/OFF


    //#######################
    //Crosshair Customization

    ///////////////////////////////////////////////
    //Options for the new CSGO ScaleForm Crosshair.
    //cl_crosshairstyle "1" // def. 0 - Crosshairstyle
    // 0=Default -Crosshair is completely dynamic.
    // 1=Default Static -Crosshair is completely static.

    //cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines
    // Also accepts negative Values like -1 / -2 / -3 etc.
    // This option works only with cl_crosshairstyle 1!

    //cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue


    /////////////////////////////////////////////////
    //Options for the "old" CSSource Style Crosshair.
    cl_crosshairstyle "4" // 2=Classic -Crosshair is slightly dynamic.
    // 3=Classic Dynamic -Crosshair is very dynamic/expands a lot.
    // 4=Classic Static -Crosshair is completely static.

    cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
    cl_crosshairthickness "1.5"// def. 0.5 - Thickness of Crosshair Lines.
    cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
    // Size of the Center Dot equals cl_crosshairthickness.

    cl_crosshairgap "6" // def. 0 - Center gap between Crosshair lines
    // Also accepts negative Values like -1 / -2 / -3 etc.

    cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
    cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid

    cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
    // 5=Set your own color trough cl_crosshaircolor_R/_G/_B

    cl_crosshaircolor_r "210" // 0-255 Ammount of RED
    cl_crosshaircolor_g "32" // 0-255 Ammount of GREEN
    cl_crosshaircolor_b "140" // 0-255 Ammount of BLUE


    //Show Weapon Spread at the Crosshair
    weapon_debug_spread_show 1 // def. 0 - Weapon Spread Indicator 0=OFF
    // 1=Separate Yellow Indicator Bars/Edges to show spread.
    // 2=The Crosshair itself indicates actual amount of spread

    weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
    // Only works with weapon_debug_spread_show 1


    //##############
    //Misc. Settings

    r_drawtracers_firstperson 0 // def. 1 - Toggle visibility of first person weapon tracers.
    cl_autowepswitch 0 // def. 1 - Automatically switch to picked up weapons if better.
    cl_showloadout 0 // def. 1 - Toggles display of current loadout.
    closeonbuy 0 // def. 0 - Close Buymenu after every bought weapon/item.

    option_duck_method 0 // def. 0 - DuckMode 0=hold 1=toggle
    option_speed_method 0 // def. 0 - WalkMode 0=hold 1=toggle

    gameinstructor_enable 0 // def. 1 - Ingame Instructions (Speech Bubbles).
    cl_showhelp 0 // def. 1 - Set to 0 to not show on-screen help.
    cl_autohelp 0 // def. 1 - Auto Help Messages ON/OFF

    cl_showpluginmessages 0 // def. 1 - Allow plugins to display messages to you.
    cl_disablehtmlmotd 1 // def. 0 - Disable HTML motd (MessageOfTheDay) welcome Screen on serverjoin.
    cl_disablefreezecam 1 // def. 0 - Disable Freezecam after You get killed.
    cl_spec_mode 4 // def. 0 - Spectator View Preset: 4=First Person 5=Third Person
    spec_show_xray 0 // def. 1 - Show Player Nametags trough walls when spectating - ON/OFF

    hud_showtargetid 1 // def. 1 - 0 Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
    // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green Circle when pointing on Teammates.

    hud_scaling 0.7 // def. 0.85 min. 0.5 max. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
    safezonex 1 // def. 1 - Hud horizontal adjustment.
    safezoney 1 // def. 1 - Hud vertical adjustment

    cl_resend 1.5 // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
    cl_resend_timeout 3 // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt

    mm_dedicated_search_maxping 70 // def. 150 min. 50 max. 350 - Longest preferred ping to dedicated servers for games
    mm_session_search_ping_limit 70 // def. 200 - Max ping value for Servers to show up in the serverbroser.

    mp_playerid_delay 0 // def. 0.5 min. 0 max. 1 - Number of seconds to delay showing information in the status bar
    mp_playerid_hold 0.2 // def. 0.2 min. 0 max. 1 - Number of seconds to keep showing old information in the status bar

    cl_teamid_overhead_name_alpha 255 // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
    cl_teamid_overhead_name_fadetime 0 // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.

    ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position - topleft / topright / bottomleft / bottomright


    //###############################
    //Viewmodel \ Weaponhand position

    cl_righthand 1 // def. 1 - Weaponhand 1=Righthand 0=Lefthand

    viewmodel_presetpos 3 // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
    // Available Presets:
    // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
    // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
    // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68

    //Viewmodel Position settings for manually adjustment:
    //viewmodel_offset_x 2.5 // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
    //viewmodel_offset_y 2 // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
    //viewmodel_offset_z -2 // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
    //viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView


    //Viewmodel bobing when moving
    cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
    cl_bobamt_lat 0.1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
    cl_bobamt_vert 0.1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up abd down when running.
    cl_bobcycle 0.98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.

    //Viewmodel Shifting when firing the Weapon
    cl_viewmodel_shift_left_amt 0.5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
    cl_viewmodel_shift_right_amt 0.25 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).


    //#############################################
    echo "#";echo "# KiloSwiss Autoexec.cfg loaded."
    host_writeconfig //Saves Config changes into the config.cfg
    echo "# Config changes saved.";echo "#"
    Good lord are there no good games to play?

  8. #8
    Join Date
    Jul 2003
    Location
    Sacramento, ca
    Posts
    2,426
    Images
    22
    seriously bro i have no idea what to do with above. can you spell it out for a cs noob? posting a wall of text means nothing to me :(
    is this wall of text different than the original wall of text?
    "....everyone wants to come to my house to RAGE."

  9. #9
    please tell us exactly what this is going to change?

    can i make a request?

    i want a single dot for my x hairs. how do i do that?


    I just punched a hurricane! WOOOOO!!!!

  10. #10
    Join Date
    Jun 2003
    Location
    China
    Posts
    2,693
    Images
    18
    Hahaha, you n00bs... mostly this is for leo, ryan and will... I am posting it here so they can c/p it. Since this is the easiest way.

    1) this is different than the first because this turns on "weapon_debug_spread_show" which is almost like haxs because it shows you exactly what your spread is at that moment.

    1)Install Instructions
    a) goto --> "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg"
    b) create files --> "autoexec.cfg" (make sure you have "show extensions" turned on in controlepanel>folder options, otherwise you will just create "autoexec.cfg.txt"
    c) start cs:go
    d) adjust things to your liking, you can change sensitivity in the file and stuff like that after you play a little.

    3) setting to a dot only crosshair
    you probably need to mess around with these values in the file
    cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
    cl_crosshairthickness "1.5"// def. 0.5 - Thickness of Crosshair Lines.
    cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
    // Size of the Center Dot equals cl_crosshairthickness.
    Good lord are there no good games to play?

  11. #11
    Join Date
    May 2001
    Location
    WA
    Posts
    553
    Images
    3
    Don't know how much I'll play.. but going to grab it .. What time do you all normally play and where is this steam group at? my profile name is x[chibi] ... Also.. they made a revamp without fixing the hitboxes? hah.. Don't know if I skim read that accurately...

  12. #12
    Join Date
    Jul 2003
    Location
    Sacramento, ca
    Posts
    2,426
    Images
    22
    I play 2-3 nights a week. Hardly see anyone on actually.
    "....everyone wants to come to my house to RAGE."

  13. #13
    Join Date
    Jun 2003
    Location
    China
    Posts
    2,693
    Images
    18
    LoL, the borderlands took us... although we will be back...
    Good lord are there no good games to play?

  14. #14
    Join Date
    Oct 2002
    Location
    People's Republik of Kalifornia in the Great US Banana Republik
    Posts
    2,738
    Images
    96
    Hah, yeah, Borderlands. Whew. Don't know when we'll get tired of that. Seems like it has some legs.

  15. #15
    Join Date
    Apr 2001
    Location
    Mission Bay Park
    Posts
    1,822
    Images
    35
    Where's the OGC at?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Heres my Autoexec.cfg enjoy
    By x[gasman1] in forum FPS Gaming
    Replies: 0
    Last Post: 03-25-2001, 06:31 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •