Results 1 to 2 of 2

Thread: PS2 Launch Update 2

  1. #1
    Join Date
    Jun 2003
    Location
    China
    Posts
    2,693
    Images
    18

    PS2 Launch Update 2

    I know only me, killdozer and Jerkoff play this game (I think kbot gets penis aids whenever he hears its name), but these are some pretty sweet updates planned for end of month.

    -----------------------------------------------------------------------------------------------
    General performance increases, particularly for lower end GPUs
    Experience (XP) system enhancements:
    Dynamic XP system for player kills, players who have more kills XP earned on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
    Partial damage XP for dealing damage to vehicles that you don't end up killing
    Population XP / Resource bonus moved over to continent population instead of global
    Better display of XP sources for things like defensive bonuses & population bonuses
    Rebalancing of XP rewards to help support tasks
    Server transfer token available in Depot
    UI changes to emphasize score per minute as a primary metric of player comparison
    Sortable columns on outfit management & addition of "last online" column
    New weapon type for all empires: SMG
    Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
    Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
    New Hot Spot system that displays where active fights are occurring on the map
    New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
    Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
    Making MAXes render more reliably at long distances for players in vehicles
    AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
    Fixes to missiles so that they more reliably detonate and actually blow stuff up
    Air vehicle weapon tweaks
    Increases to reload speed for certain HE ground vehicle weapons
    And of course... lots of bug fixes
    Good lord are there no good games to play?

  2. #2
    Join Date
    Oct 2000
    Location
    Denver, CO
    Posts
    6,256
    Images
    3272
    if I only had time ;)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. D3 Launch
    By x[bodyshot] in forum FPS Gaming
    Replies: 5
    Last Post: 05-15-2012, 09:04 PM
  2. Launch!
    By MeatMan in forum Media Mayhem
    Replies: 0
    Last Post: 07-03-2004, 06:01 PM
  3. ATI X800 Launch
    By x[sliver] in forum Software and Cool tech news
    Replies: 44
    Last Post: 05-06-2004, 12:35 PM
  4. ATI to Launch R350 and RV350 Within Next...
    By Quik in forum Software and Cool tech news
    Replies: 0
    Last Post: 02-28-2003, 05:46 AM
  5. How to launch a personal watercraft
    By x[sliver] in forum Random Thoughts
    Replies: 10
    Last Post: 01-22-2003, 06:54 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •