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Thread: xbox one anyone?

  1. #1

    xbox one anyone?

    Surprised noone has started discussion on this yet.

    Lets get the ball rolling, what did you all think of the unveil?


    I just punched a hurricane! WOOOOO!!!!

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    Didn't my mom tell you?
    inter arma silent leges

  3. #3
    Quote Originally Posted by x[ninjax] View Post
    Surprised noone has started discussion on this yet.

    Lets get the ball rolling, what did you all think of the unveil?
    TV, Sports, & Call of Duty... OK Got it.


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    Underwhelmed sums it up for me.

    And no more used games is pretty much a deal breaker.

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    Quote Originally Posted by x[kbot] View Post
    Underwhelmed sums it up for me.

    And no more used games is pretty much a deal breaker.
    Out of curiousity do you have a collection of xbox 360 games or just offended at the concept?
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    You are thinking about backwards compatible, which I don't care about. I'm referring to the fact that to play a USED game (IE: You borrow from a friend or purchase from gamestop) you are still going to have to purchase a code at full MSRP to play the game. This will be putting an end to the used game market entirely. With that said I fully understand why they would do it since developers make no money off of used game sales, so I really don't blame them one bit.

  7. #7
    I see people complaining about this all the time yet don't understand why? A used game isn't like a used car, it performs no differently than if it was new. PC gaming has been like this for years yet noone says anything about that


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    Yea, but a used game "is" just like a book... it doesn't perform any differently than if it was new either, but that really isnt the point is it.

    For both books and games there is one original work that a publishing company then makes millions of copies and sells them to me as a consumer as something I now own. Should books only have one owner? should used book stores be shut down? should I never be able to lend another person a book? It seems wrong to me, and the only real substantive difference is that those publishing companies now have a way to make sure it doesn't happen with this new system.

    Now beyond my personal opinion, there has been research that much like game companies backwards polices on DRM that by removing the used game market companies will actually be shooting themselves in the foot.

    That all said, the need to have the box connect to the internet is my big problem with it and I think their "cloud" computing streaming graphics ideas are terrible ...
    Good lord are there no good games to play?

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    Plus there are privacy concerns with an always on kinect camera and microphone recording everything going on in the room 24/7 that you have no ability to turn off.

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    Well, I'm going to pick it up. I mean, I cant really play 360 games for the next 10 years... The ps4 is doing the same thing as well is it not?

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    nothing is/was confirmed about used games... after e3 it should be clearer.

    one huge win is you can have a gold membership *for the console* now.

    Looks like the better platform for fifa (FUT) so choice is made.

    "you have no ability to turn off" I think it has a plug. Just a hunch. :P. I imagine you'll be able to disable voice stuff. People are so paranoid I swear lol.

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    Quote Originally Posted by x[bled] View Post
    Well, I'm going to pick it up. I mean, I cant really play 360 games for the next 10 years... The ps4 is doing the same thing as well is it not?
    Nobody knows if ps4 is doing the same thing yet or not. If they are more PC gaming for me!

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    Copying from another forum:

    Well, this is the disconnect I guess. You admit you only hold this view because of the detrimental effects (you think) are impacting the industry. You are asserting that a fundamental aspect of property rights and consumer rights as it has existed since the beginning of trade should be adjusted and recodified on a per-industry basis, not because it's inherently bad or unethical, but just because you think it's a threat to the industry's health. Which means you are essentially arguing for protectionism for corporations--consumers are free to exercise their consumer rights only up to a certain point, but if that free exercise is perceived to threaten the viability of the industry, then their rights must be limited in order to save the industry.

    I don't think I can put into words my disgust at this demeaning display of groveling at the feet of your game developer overlords. Even a die-hard laissez-faire capitalist would not be so subservient, because even a capitalist would accept that sometimes industries die and that's the way the world works. As much as I enjoy games, there is no inherent good in this industry. The ends do not justify the means here; there is nothing that makes the gaming industry inherently worthy of preservation, not to the point that would justify carving out a special exemption for them where used games are somehow magically not OK when they are OK for every other packaged good on the planet. Just because your favored set of content producers couldn't properly adapt does not justify rewriting the rules of what "property ownership" means and fundamentally removing the ability to preserve, inherit, pass on, lend, and share its products.

    The industry does not come first; consumers do. I have no sympathy for an industry that cannot properly stumble its way around a viable secondhand market like every other mature industry in the world. Sometimes your old product just isn't good enough, and the way you solve it is by making a better product, not by forcing consumers to adapt to your archaic and myopic business model with your dying breath. If this industry can't find a way to make money off the primary market -- even with DLC and exclusive pre-order content and HD re-releases and map packs and online passes and annualized sequels and "expanding the audience" and AAA advertising and forced multiplayer -- then, if I may be so blunt, fuck it. It doesn't deserve our money in the first place. If an entire industry has its head so far up its ass, is so focused on short-term gains, and has embraced such a catastrophically stupid blockbuster business model in the pursuit of a stagnant market of hardcore 18-34 dudebros that it thinks it has no choice but to take away our first-sale rights as its last chance of maybe, finally, creating a sustainable stream of profits, then it can go to hell. It doesn't need your protection, it needs to be taken out back and beaten until it remembers who its real masters are.

    I especially have a hard time having any sympathy because so many of the industry's problems are of its own making. They chose to focus on shaderific HD graphics over long-lasting appeal and gameplay; they chose to focus on linear scripted cinematic B-movie imitations that were only good for one playthrough instead of replayability and open-ended design; they chose to pour so much money and marketing into military porn and fetishized violent shootbang Press A to Awesome titles, exactly the kinds of games that hardcore gamers, the most likely gamers to trade in games quickly were prone to buying and reselling; and perhaps most galling, they chose to give Gamestop loads of exclusive pre-order bonuses while they knew exactly what Gamestop would say to those customers once in the store. They kept making insanely lavish and nonsensical displays of spectacular whizz-bang, despite that being exactly the kind of game most susceptible to trading after one week because there was nothing left to do with it. And now they're discovering that putting so many insanely expensive eggs into one fragile and easily breakable basket is maybe not the most sustainable business model ever.

    So forgive me if I find myself not caring one bit when the industry complains that it's just so hard to sell six million copies of Gears of Medal of Battle of Uncharted Angry Dudes VII in the first week and that's why they need to take away used sales for the entire platform. No, the problem isn't at this end.
    Bolded the part that resonated with me. Jerkoff and I had a discussion about this the other day.
    As he said it seems like every developer is putting all their eggs in one basket...trying to stretch their mediocre game into 'AAA' status by throwing more money at it, and then blowing smoke up their ass about unrealistic sales targets. After the game launches on Tuesday everyone comes in to work Wednesday to find the doors locked and all their stuff on the sidewalk, and they wonder why.

    Oh yeah, and it wouldn't surprise me at all if PS4 had some sort of DRM like the XBONE. I can hope that it won't at all, or at most, will only have it enforced for assholes like EA and Ubisoft...but I can only hope...

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    That is a great fucking post killdozer

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    So dont buy a console anytime soon. check.
    PC FOREVER! screw soccer.
    "24 hours in a day, 24 beers in a case. Coincidence? I think not."

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    So M$ came out with a new statement about "why" SuckBox0 needs 24hr check-in.

    "Because Cloud Computing!"

    This is such bullshit, the idea that you need 24hr check-in for a hypothetical cloud server, to make games more perrrrty, which will never actually be used because developers will never pay the money for it and M$ wont give it away for free, not to mention the fact that a 24hr check-in and being connected 24/7 (for cloud comupting) are two completely different things...

    --------------------------------------

    A Slightly More Convincing Reason For The Xbox One's Forced Online
    Related
    The Xbox One Just Had A Very Bad Day

    In two weeks' time, we may look on this as one of the smartest PR moves of all time. But for now? It's been a bad day for Microsoft. Read…

    There's a very good argument that Microsoft's biggest failure this week was not its Xbox One policies, but its messaging. The way gamers were lumped with obligation, instead of opportunity.

    Take the console's mandatory online check-in. For nearly every single one of you, that will never be a problem, at least on your end (should Microsoft's servers go down is another story). Practically, at least. But on principle, it's come across very badly, because all Microsoft said was that you needed to check in, not why.

    You can sell almost anything to almost anyone if you package it right, and I wonder how differently Microsoft's week would have been had it let Xbox One engineering manager Jeff Henshaw talk about the online requirement like he did earlier today.

    At a "closed-door meeting", reported by GamesIndustry, Henshaw gives what Microsoft has been lacking all week: a real enticement for being always-online, instead of just an order.
    Related
    I Can Get Behind This Xbox One Game's Use of the Cloud

    It's easy to be skeptical that Xbox One developer's claims that their games will benefit from cloud computing. But, today, I talked to one… Read…

    Sure, some developers had already tried this; Turn 10's Dan Greenwalt gave us some early, "first step" ideas for the use of cloud computing earlier in the week. But they were hardly as broad or ambitious a sell as this.

    Saying that Microsoft has cloud servers spread all across the world to help run Xbox One games, Henshaw says "Game developers are building games that have bigger levels than ever before. In fact, game developers can now create persistent worlds that encompass tens or hundreds of thousands of players without taxing any individual console, and those worlds that they built can be lusher and more vibrant than ever before because the cloud persists and is always there, always computing."

    "Those worlds can live on in between game sessions", he adds, drawing a line under games that would make this an extra and those where it's part of the game itself, the world updating every day. "If one player drops out, that world will continue on and can experience the effects of time, like wear from weather damage, so that when a player comes back into the universe it's actually a slightly evolved place in the same way that our real world evolves a little bit from the time we go to sleep to the time we wake up. Game developers have given us incredibly positive feedback on the crazy different ways that they can use this incredible new cloud power resource."
    Good lord are there no good games to play?

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    Getting to old for this shit. :)

  18. #18
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    and....... they back tracked.

    Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

    For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

    Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

    You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

    So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

    An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

    Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

    In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

    These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

    We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

    Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

  19. #19
    They didn't have a choice but to change policy, I'm surprised they did it so fast to be honest.


    I just punched a hurricane! WOOOOO!!!!

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    wow, I had no fucking idea...

    But going back to killdozers post (which was amazing btw... who would of guessed anyone on NeoFag had enough brain to write it) this is not going to save their ass because of the flawed industry behind AAA games.
    Good lord are there no good games to play?

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